![]() Your best bet is to take advantage of services like the Asset Store, and royalty-free on-line model repositories. And goodness knows, it takes A LOT of time to make 3D models correctly. I can understand that creating your own 3D models isn't for everyone. These days you can throw tens of thousands of polygons at most game engines and they don't even bat an eye. There were strict limitations that you had to work under. It was all about optimizing your models as much as you could in order to maximize performance. Back then, 3D modeling for games was a lot different than it is today. I started off making very basic 3D player models to use in Quake II. I taught myself to create 3D models while I was in college. So with art experience, it makes sense that I would produce my own graphics. ![]() But then, my background is actually in graphic design.
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